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Contents © 2020 Golan Levin and Collaborators
Golan Levin and Collaborators
Peer-Reviewed Publications
- Peer-Reviewed Publications
- Essays and Statements
- Interviews and Dialogues
- Catalogues and Lists
- Project Reports
- Press Clippings
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- Code
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- 11 2006. The Table is The Score: An Augmented-Reality Interface for Real-Time, Tangible, Spectrographic Performance
- 05 2005. Sounds from Shapes: Audiovisual Performance with Hand Silhouette Contours in The Manual Input Sessions
- 05 2005. A Personal Chronology of Audiovisual Systems Research
- 06 2004. In-Situ Speech Visualization in Real-Time Interactive Installation and Performance
- 09 2000. Painterly Interfaces for Audiovisual Performance (MS Thesis, MIT)
- 06 2000. Instruments for Dynamic Abstraction
- 04 2000. Tagged Handles: Merging Discrete and Continuous Control
- 04 1999. Bringing Sketching Tools to Keychain Computers with an Acceleration-Based Interface
- 06 1998. Image-Based Modeling and Rendering of Architecture with Interactive Photogrammetry and View-Dependent Texture Mapping
Image-Based Modeling and Rendering of Architecture with Interactive Photogrammetry and View-Dependent Texture Mapping
Reference
Debevec, P., Taylor, C., Malik, J., Levin, G., Borshukov, G., Yu, E. "Image-Based Modeling and Rendering of Architecture with Interactive Photogrammetry and View-Dependent Texture Mapping." International Symposium on Circuits and Systems (ISCAS), Moneterey, CA, June 1998.
Abstract
In this paper we overview an approach to modeling and rendering architectural scenes from a sparse set of photographs. The approach is designed to require no special hardware and to produce real-time renderings on standard graphics hardware. The modeling method is an interactive photogrammetric modeling tool for recovering geometric models of architectural scenes from photographs. The tool is practical as an interactive method because it solves directly for architectural dimensions rather than for a multitude of vertex coordinates or depth measurements. The technique also determines the camera positions of the photographs, allowing the photographs to be taken from arbitrary unrecorded locations. The rendering method creates novel views of the scene based on the recovered model and the original photographs. A view-dependent texture mapping method allows all available image information to be used to produce the most photorealistic renderings. We focus on a number of results and applications of the method.
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