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Contents © 2020 Golan Levin and Collaborators
Golan Levin and Collaborators
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- 11 2006. The Table is The Score: An Augmented-Reality Interface for Real-Time, Tangible, Spectrographic Performance
- 05 2005. Sounds from Shapes: Audiovisual Performance with Hand Silhouette Contours in The Manual Input Sessions
- 05 2005. A Personal Chronology of Audiovisual Systems Research
- 06 2004. In-Situ Speech Visualization in Real-Time Interactive Installation and Performance
- 09 2000. Painterly Interfaces for Audiovisual Performance (MS Thesis, MIT)
- 06 2000. Instruments for Dynamic Abstraction
- 04 2000. Tagged Handles: Merging Discrete and Continuous Control
- 04 1999. Bringing Sketching Tools to Keychain Computers with an Acceleration-Based Interface
- 06 1998. Image-Based Modeling and Rendering of Architecture with Interactive Photogrammetry and View-Dependent Texture Mapping
Tagged Handles: Merging Discrete and Continuous Control
Reference
Maclean, K., Snibbe, S. and Levin, G. "Tagged Handles: Merging Discrete and Continuous Control." Proceedings of ACM SIGCHI 2000.
Abstract
Discrete and continuous modes of manual control are fundamentally different: buttons select or change state, while handles persistently modulate an analog parameter. User interfaces for many electronically aided tasks afford only one of these modes when both are needed. We describe an integration of two kinds of physical interfaces (tagged objects and force feedback) that enables seamless execution of such multimodal tasks while applying the benefits of physicality; and demonstrate application scenarios with conceptual and engineering prototypes. Our emphasis is on sharing insights gained in a design case study, including expert user reactions.
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