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Contents © 2010 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
Sort by : Author | Date | Name | Type
- 12 2009. New Year Cards
- 04 2009. Merce's Isosurface
- 03 2009. ART AND CODE
- 02 2009. Code, Form, Space
- 10 2008. IEEE InfoVis 2008 Art Exhibition
- 07 2008. Double-Taker (Snout)
- 05 2008. Poster design for Maeda lecture
- 01 2008. Solo exhibition at bitforms gallery
- 11 2007. Opto-Isolator
- 11 2007. Eyecode
- 11 2007. Interstitial Fragment Processor
- 11 2007. Reface [Portrait Sequencer]
- 10 2007. IEEE InfoVis 2007 Art Exhibition
- 05 2007. Ghost Pole Propagator
- 08 2006. Footfalls
- 04 2006. Signal Operators
- 02 2006. The Dumpster
- 09 2005. Ursonography
- 09 2005. Scrapple (Performance)
- 09 2005. Scrapple (Installation)
- 08 2004. Motion Traces [A1 Corridor]
- 05 2004. The Manual Input Workstation
- 05 2004. The Manual Input Sessions
- 03 2004. Finger Spies
- 02 2004. Interactive Bar Tables
- 01 2004. Civic Exchange Prototype
- 12 2003. Messa di Voce (Installation)
- 09 2003. Messa di Voce (Performance)
- 07 2003. Amore Pacific Display
- 09 2002. Axis
- 09 2002. Hidden Worlds of Noise and Voice
- 09 2002. Re:MARK
- 05 2002. JJ (Empathic Network Visualization)
- 03 2002. Stria
- 02 2002. The Secret Lives of Numbers
- 10 2001. Dendron
- 09 2001. Dialtones (A Telesymphony)
- 05 2001. Alphabet Synthesis Machine
- 03 2001. Interactive Logographs
- 02 2001. The Role of Relative Velocity
- 01 2001. Obzok
- 09 2000. Scribble
- 08 2000. Segmentation and Symptom
- 07 2000. Introspection Machine
- 03 2000. Audiovisual Environment Suite
- 01 2000. Yellowtail
- 12 1999. Slamps
- 09 1999. Banded Clock
- 09 1999. Dakadaka
- 02 1999. Floccular Portraits
- 01 1999. Floccus
- 12 1998. Stripe
- 09 1998. Meshy
- 04 1998. Directrix
- 01 1998. Interval Projects
- 01 1997. Blebs
- 01 1997. Streamer
- 08 1996. Rouen Revisited
- 05 1994. Media Streams Icons
Streamer
1997 | Golan Levin and Scott Snibbe
Streamer (1997: Golan Levin and Scott Snibbe) began as an attempt to design a virtual "kite". I chose to represent the long string of a kite as a graphical line emitted by the cursor, as in a traditional drawing program, but which is also progressively smoothed at every frame of animation, according to a naive simulation of kite-string physics. In the course of developing this simulation, I accidentally introduced a sign error, and the progressive smoothing I had intended became a skyrocketing amplification instead. The positive feedback of this process results in a rapid exaggeration of the user's gesture, with the mark's trail overlapping itself and quickly flying away in all directions. Even the tiniest wiggles in the user's gesture are magnified to the entire breadth of the screen within fraction of a second. The effect is an intoxicatingly responsive chaos, similar to the experience of driving too fast.
Resources
Streamer can be experienced in this interactive Java applet.
More information about Streamer is available in the following technical article:
- Snibbe, S. and Levin, G. "Instruments for Dynamic Abstraction." Proceedings of the First Annual Conference on Non-Photorealistic Animation and Rendering, Annecy, France, June, 2000.
