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Contents © 2010 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
Sort by : Author | Date | Name | Type
- 12 2009. New Year Cards
- 04 2009. Merce's Isosurface
- 03 2009. ART AND CODE
- 02 2009. Code, Form, Space
- 10 2008. IEEE InfoVis 2008 Art Exhibition
- 07 2008. Double-Taker (Snout)
- 05 2008. Poster design for Maeda lecture
- 01 2008. Solo exhibition at bitforms gallery
- 11 2007. Opto-Isolator
- 11 2007. Eyecode
- 11 2007. Interstitial Fragment Processor
- 11 2007. Reface [Portrait Sequencer]
- 10 2007. IEEE InfoVis 2007 Art Exhibition
- 05 2007. Ghost Pole Propagator
- 08 2006. Footfalls
- 04 2006. Signal Operators
- 02 2006. The Dumpster
- 09 2005. Ursonography
- 09 2005. Scrapple (Performance)
- 09 2005. Scrapple (Installation)
- 08 2004. Motion Traces [A1 Corridor]
- 05 2004. The Manual Input Workstation
- 05 2004. The Manual Input Sessions
- 03 2004. Finger Spies
- 02 2004. Interactive Bar Tables
- 01 2004. Civic Exchange Prototype
- 12 2003. Messa di Voce (Installation)
- 09 2003. Messa di Voce (Performance)
- 07 2003. Amore Pacific Display
- 09 2002. Axis
- 09 2002. Hidden Worlds of Noise and Voice
- 09 2002. Re:MARK
- 05 2002. JJ (Empathic Network Visualization)
- 03 2002. Stria
- 02 2002. The Secret Lives of Numbers
- 10 2001. Dendron
- 09 2001. Dialtones (A Telesymphony)
- 05 2001. Alphabet Synthesis Machine
- 03 2001. Interactive Logographs
- 02 2001. The Role of Relative Velocity
- 01 2001. Obzok
- 09 2000. Scribble
- 08 2000. Segmentation and Symptom
- 07 2000. Introspection Machine
- 03 2000. Audiovisual Environment Suite
- 01 2000. Yellowtail
- 12 1999. Slamps
- 09 1999. Banded Clock
- 09 1999. Dakadaka
- 02 1999. Floccular Portraits
- 01 1999. Floccus
- 12 1998. Stripe
- 09 1998. Meshy
- 04 1998. Directrix
- 01 1998. Interval Projects
- 01 1997. Blebs
- 01 1997. Streamer
- 08 1996. Rouen Revisited
- 05 1994. Media Streams Icons
Directrix
1998 | Golan Levin

Directrix (1998: Golan Levin) is an interactive drawing environment in which users can quickly generate animated "pseudo-parabolas." These complex curves are the result of an interplay between a set of dynamic and static gestures performed by the user. When several of these curves are layered together, the results can vary from sparse and delicate constructions of gently curved lines, to violently twitching, thatchy masses.
Directrix creates images from a generalized model of parabolas. In classical geometry, a parabola is defined as the set of points which are equidistant from a special point called the focus, and a straight line called the directrix. The Directrix environment was designed to explore the implications of two premises: firstly, that the shape of a parabola's directrix could be the personal gesture of a user, and secondly, that its focus could be a moving point animated along the trace of a user's recorded gesture. Directrix is interesting because of the interplay it establishes between a strictly spatial specification (the directrix) and a spatio-temporal one (the path of the focus).